Dónde aprender Data Science en 2019
Recursos para aprender sobre la profesión más interesante del siglo 21
Click to see the interview -> https://x-team.com/blog/interview-rob-paredes/
-Click here to play- (Takes ~2 minutes to load. Works best in Firefox)
An implementation of the Ray Casting rendering technique to make a Doom-like game.
I read a lot about the Godot Engine lately and its intuitive interface and Open Source-ness caught my attention. I was also curious about how false-3d games like Wolf3D and Doom were made and I've been trying to do this experiment since 2015. So here it is.
A clone of the famous Snake game made in the Unity engine.
This is a very introductory excercise that I plan to use when teaching game programming.
Code in the Dark is a frontend competition in which participants are given a design (only an image), and with it they have to write the HTML and CSS to produce a website that is as accurate as possible without previewing their changes.
I found out about this event (the original idea is from Tictail) by pure coincidence while searching for text editors, since there is one exclusively made for Code in the dark. I instantly thought -why not?- and showed it to a couple of colleagues. We contacted the creators, and because this was an ‘open’ event we were free to make our own version of it. It was the most fun I’ve ever had with a group of programmers.
Browser game I developed for a competition using Phaser.
Spelling Warrior is an 'english learning' game inspired by old school 16 bits RPGs. My biggest inspirations where the Final Fantasy SNES saga and the dusty old Rpg Maker games that I used to make in my teen years.